Wednesday, May 28, 2014

"Mindfulness" VS "Sunk Costs"

At first glance, the idea of meditating to ground yourself in the present, to view things in terms of  'here-and-now', has little to do with design or usability.

But consider that design is about making decisions.

Your ability to make good decisions is affected by the extent to which you feel an obligation to stick with a course of action that you've already invested time and resources in.

This doesn't mean you should change course whenever things get difficult, but consider your motivation when you feel the need to continue on with something that isn't working.  There is a real difference between having reason to believe things will improve and being stubborn because of the investment you've already made.

The previous investment -- the "sunk costs" --  is less valid than your present understanding of the situation.

Momentum and inertia both refer to movement. You want the positive trait of momentum. You don't want the negative trait of inertia.

This post came out of a piece I read from from  UC Berkeley's Greater Good Science Center:

Can Mindfulness Improve Decision Making?

http://greatergood.berkeley.edu/article/item/can_mindfulness_improve_decision_making

Wednesday, April 9, 2014

"When you do it right, it's like you did nothing at all"

I was commenting on a recent training workshop (systems thinking for medical school deans. No, I'm not one), and my point was that the expert running the session had done such a smooth job that it felt like he hadn't taught us anything, but had felt instead as if we'd been talking about ideas we all knew well and were part of our everyday internal dialog.

It struck me that it's the same sensation as when you hear a new song that feels like you've known it forever. Or see a movie, artwork, etc., that already seems like it's yours.

When it's done just that well the audience doesn't have to get comfortable with it, they're already comfortable.

With good design (good teaching, good art) the audience feels like the material has always been a part of their world.


Wednesday, February 19, 2014

Usability of Usability Infographics

For anything to be usable (not the same as useful, but not unrelated) it has to be fairly easy. Your reception of it should be natural and intuitive. Any barrier to your easy acceptance will slow or stop your interaction with the content.

And (despite years of hearing 'content is king') that means the use case is as important as the nature of the content when making design decisions.

Infographics aim to tell you or teach you or make you think about something in an easy, natural way. You just look at a picture, instead of reading or listening or working through problems or pages.

This is a nice "hundred years of usability" piece from people that know a lot about the subject. I only have one issue with it. It's horizontal.  Which works if you're getting it as a physical poster (and they have a link to purchase one). And I think the physical poster  would be a great addition to office space or a classroom.

Horizontal infographic from www.measuringusability.com






 But to view it onscreen a vertical orientation works better. That goes for any screen -- landscape or portrait, you would still move through it in an up - down path more naturally.  We expect to scroll down, but scrolling sideways is more of an effort.

Here's one (similar style, from the same site) that works better onscreen.  Because it's vertical.

Vertical infographic from www.measuringusability.com



What's my point? 

Usability starts with a use case. If your user is being encouraged to hang something on his wall, that suggests one way to design the product. If the expectation is that they'll view it on a monitor or phone or tablet - that's another.

Content may well be king, but the use case is the power behind the throne.

Monday, July 1, 2013

Mobile Learning Infographic

Why Mobile Learning Is The Future Of Workplace Learning

Why Mobile Learning Is The Future Of Workplace Learning
Click to view the complete infographic. | Infographic by Upside Learning

Friday, May 24, 2013

Habits

We're all creatures of habit.  The trick is to establish good ones.

Slate on the daily rituals of creatives.

Tuesday, April 9, 2013

Managing Creatives Creatively

The Harvard Business Review blog posted recently on how to manage creative types. They make some good points (in a Thurston Howell III kind of way).

I think it's great that there's recognition that structure and uniformity can be at odds with innovation and experimentation; and particularly that the piece acknowledges that there is a cost incurred when a company decides it wants to get out front and really be creative instead of playing it safe.

I'm not thrilled with the part about paying creatives poorly, though. Starving artists are only more motivated than well-fed ones when they're actively seeking a better job.

Seven Rules for Managing Creative People.


But HBR's points did not go unchallenged.Our friends at Despair.com respond with the following: 


How to REALLY Manage Creative People.

Monday, March 25, 2013

Questions and Answers

You might never know all the answers, but it's good to know the questions.

I've always been impatient with high-sounding mission statements that often state nothing at all. This piece from Warren Berger in Fast Company suggests another approach to stating your purpose.

 Forget The Mission Statement. What’s Your Mission Question?